Showhide text Work began on a new game engine, named Dark Side, to power the title.īuilt in C, the first priority for the engine was stability, with a focus on memory management and leak tracking, allowing developers to spot memory leaks as soon as they occurred, rather than later on in a test cycle.īy adopting a modular approach to their engine design, developers could easily switch in and out different systems as they experimented during the development process. The design team wanted to move away from the larger BattleMech style gears as found in the original Heavy Gear, and to smaller, more agile gears, staying truer the Heavy Gear universe and allowing for faster paced and more diverse gameplay. The Heavy Gear II team was a newly formed group within Activision, composed of some of the best and brightest employees that the firm had available, each of whom had experience working on several 3D games previously. Gameplay Heavy Gear II incorporates third-person and stealth elements.ĭevelopment Development of Heavy Gear II began during the autumn of 1997 with an aggressive 13 month schedule which aimed to ship the game in autumn 1998. A team of elite Special-Ops pilots from across the planet, equipped with advanced prototype Gears and a newly unveiled intersystem assault shuttle, are sent through the interstellar Tannhauser gate to the planet Caprice, the nearest NEC base, to find out more and strike back at the enemy.
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